Let you cast NAP, which causes sleep. Against most opponents, this is just an immediate win. However, be careful when using it without a target in range, as it will then backfire and cause you to fall asleep instead!
Location[]
Sorcery! 3[]
- Sold by Oolooh at the Dark Elf Caravan. The exact price depends on your character. Alternatively you can steal it.
Sorcery! 4[]
- Sold by the Hoofborn merchant for 5 gp
- Sold by the peddler. The exact price depends on your character but is 10 gp at base.
- Sold by Nylock for 8 gp.
Uses[]
Sorcery! 3[]
- NAP the lynchbug. This has no effect.
- NAP the dark elf leader when he invites you into his caravan to avoid falling into his trap.
- NAP Oolooh. This allows you to steal from him.
- NAP while fleeing the dark elves. This has no effect.
- NAP while on the butcher's cart. You will fall asleep.
- NAP the sheperd boy. You may steal 2 or 3 apples from him.
- NAP the Fire Serpent when he ambushes you at night. The Fire Serpent is immune.
- NAP the illusiary deathwraith. This has no effect.
- NAP the priest after you freed him from the basement of the temple of Throff. This has no effect.
- NAP the Klattaman craftsman when he attacks you to win the fight.
- NAP Fenestra. She will counter it.
- NAP the marsh goblins to win the fight. You may loot them except you cannot take their teeth.
- NAP the sleeping elvin. This has no effect.
- NAP the alchemist on the island in the lake to incapacitate her.
- NAP the roachpig to win the fight.
Sorcery! 4[]
- NAP on the narrow bridge. You will fall off.
- NAP while falling to your death. You will die.
- NAP when the goblin steals your ladder. It will backfire and you will fall asleep.
- NAP during the landslide. You will take 1 damage and wake up again
- NAP the birdman on the slopes to win the fight.
- NAP at the crater vents. You will fall asleep and be attacked by a deathwraith.
- NAP in the pass. If you can see a guard it will make him fall to his death, otherwise it will backfire and you will fall asleep.
- NAP the guard in the dorm room if he wakes up to send him back to sleep.
- NAP the guards in the barracks to win the fight.
- NAP when attacked by thugs in the tavern to incapacitate the first and make the other flee.
- NAP in the temple of Effe to counter GOD and free the monks. You will gain a monk's disguise which comes with a free ring of green metal in the pocket if you put it on.
- NAP the sightmasters to incapacitate the first one.
- NAP the lynchbug to win the fight.
- NAP in the SUN tower. You will die.
- NAP the skeleton in the RES tower to win the fight.
- NAP in the GOD tower to counter it and reveal the goblin.
- NAP in the FAL tower. This has no effect.
- NAP in the POP tower. You will fall asleep.
- NAP while using TOP to reach the archmage's tower. You will fall off.
- Cast NAP, DIM and YAZ on Flanker to free him of the crown of kings.