Steve Jacksons Sorcery! Wiki
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A wig that let you cast RAP and YAP. These are mainly used for gathering information. They are essentially weaker versions of TEL given that the target can still refuse to talk to you or lie. You also need to know whether the target counts as an animal or not to know which of the two spells to cast.

Locations[]

Sorcery! 2[]

  • At the Festival of Thieves, in Marco the Amuser's tent, by casting SAP on Marco. If you already own a green wig, the tent will not be there at all.
  • Can be found in Lorag's house if Lorag is already gone.
  • Lorag can give you one at his house if you agree to be part of his experiment.
  • At the top of the Ziggura, cast TAK, close your hand, and wait for the green sparks

Sorcery! 3[]

  • Centaur encounter in the northwestern part of the map
  • Remove the grass from the skull found in the Northwestern fields
  • Inside the steppes beacon under normal circumstances. If you lost your wig to the air serpent earlier, then instead of being inside the beacon, the wig will be on top of the turret, and will claim to be yours that got blown away to here by the wind.

Sorcery! 4[]

  • Inside the crater hut
  • Sold by the peddler in Mampang. The price varies depending on your character though the base cost is 10 gp. If you own neither a green-haired wig or 4 giant's teeth, the peddler will also give you their backstory.
  • Can be found in the DUM tower, though it is hard to pick up.

Uses[]

Sorcery! 2[]

  • RAP Moulas. He wants to eat you.
  • YAP Theetah's horse to get information about Theetah, including the clues that you need to find the nobles and that you need to find Theetah.
  • RAP the Mantisman. It wants to eat you.
  • YAP the painting of you. It cannot speak.
  • RAP the creature at the cabinet of fortune. It refuses to speak.
  • YAP the fish in the pond. It will give you directions on how to avoid Vangorn.
  • YAP Vangorn's spider to confuse it and make it leave you alone.
  • RAP the ratbear in the sewers to get some information about Sansas and/or make it flee.
  • YAP the slaver's dog. The spell fails because the dog is actually a werewolf.
  • RAP the slaves in the slaver's ship. You get the information that Vik owns the ship.
  • RAP at the door to the cell in the red eye jail. This has no effect.
  • RAP while Lorag is doing his experiment on you to counter his spell. This is not an official 'counterspell' likethe ones introduced in sorcery! 3 and 4, but it does have the same effect.
  • RAP the slime eater in the sewers. This has no effect since the slime eater is an animal.
  • YAP the slime eater in the sewers can allow you to get passe it with the right dialogue options.
  • RAP the bristlebeast in the forest. The bristlebeast will deal 2 damage to you while you are distracted and the spell has no other effect.

Sorcery! 3[]

  • YAP the nighthawks. They want to eat you.
  • RAP the wolf at night. This has no effect as it is an animal.
  • YAP the bristlebeast. You get to chat. If you know about the seven serpents, you can ask the bristlebeast about them and it will tell you the location of the water serpent.
  • RAP the whirlpool thief to discover that it is not speaking a language.
  • YAP the whirlpool thief. This has no effect as it is a human.
  • RAP or YAP the whirlpool. This has no effect.
  • RAP Bria's skeleton to unlock the final secret.
  • RAP the harpy to get the information about the air serpent's disguise. The harpy will still attack you.
  • YAP when Bria casts ZIP on you. This has no effect as it is not the correct counterspell.
  • RAP the Lynchbug. This has no effect as it is considered an animal.
  • YAP the Lynchbug. It wants you to go near it.
  • YAP the Baddu Beetle to impersonate its baby and get kissed, which heals you for 2, instead of fighting it.
  • YAP the butcher. This has no effect since the butler is human.
  • RAP when entering the black elf caravan. The black elves already speak your language.
  • RAP after killing the black elf dice players. This has no effect.
  • YAP the illusiary deathwraith. This has no effect.
  • YAP the Moon Serpent. It already speaks your language.
  • YAP the snake in the well to learn of the presence of jewels.
  • YAP the Klattamen who ambush you at night. The spell works though the Klattamen are too stupid to communicate properly.
  • RAP the Klattamen guards. They don't speak.
  • RAP the wolfhound in the steppes beacon. This has no effect as it is an animal.
  • YAP the wolfhound in the steppes beacon to learn that it just wants to escape. This unlocks the option of letting it escape.
  • RAP the air serpent in the steppes. It already speaks your language.
  • RAP the seven spirits to discover the meaning of their incantation.
  • YAP the bear to learn it is just hungry. This unlocks the option to feed the bear one of your provisions to get passed it
  • YAP while being dragged by a snattacat. The snattacat won't speak and you will take 1 damage if you don't cancel the spell.
  • YAP the Fire serpent in the forest. It refuses to speak.
  • YAP when encountering the suspicious tree trunk at night. This has no effect.
  • YAP when attacked by a snattacat at the tree trunk. By following the voice, you can get 1 stab in, which turns it briefly visible, which teaches you that snattacats are invisible. The Snattacat will change its mind about attacking you and slink away if you let it.
  • RAP the marsh eater. This has no effect as it is an animal.
  • RAP the marsh goblins to chat with them about the time serpent and acquire the goblin message.
  • YAP while in the pit fighting the earth serpent. This has no effect.
  • RAP Kasheesh. He already speaks your language.
  • YAP the big fish while on the shore of lake Ilkalala. It wants to eat you.
  • RAP the water serpent. It refuses to speak.
  • YAP the grimalkin in the lake beacon. This has no effect.
  • YAP the roachpig. The roachpig is extremely intelligent and knowledgeable, and can tell you the locations of both the earth and water serpent.

Sorcery! 4[]

  • YAP the spikehawk. It calls you an intruder and attacks you.
  • YAP the jib-jib. It is defending its cave and claims to be a terrifyingly large snake that has eaten Mampang.
  • YAP Fynn. Magic doesn't work in the presence of minimites.
  • RAP the mountain troll. It wants to kill you.
  • YAP while in the crater hut. This has no effect.
  • YAP the birdmen in the crater. This has no effect.
  • RAP the crater ghosts. This provides a substantial amount of information. The ghosts warn you about the 'girl' in the inn ; if the 'girl' is at the crater, they will also warn you she is here. They tell you to beware the college for it is filled with magic and mention the "sands of death" in there. Finally, if you reveal yourself to be the Analander, they also request you kill the archmage and provide you with a vial of holy water to open his tower.
  • YAP while hiding in a merchant's cart. This has no effect.
  • YAP a horse at the front gate of Mampang. It will mention the side gate and if you ask nicely it will charge the gate, allowing you into the city.
  • YAP while fighting the guards at the front gate of Mampang. This has no effect.
  • YAP while below the grate in the secret passage. This has no effect.
  • YAP at the end of the secret passage. This has no effect.
  • YAP in the main square. This has no effect.
  • RAP in the main square. You will overhear goblins talking about the treasury.
  • RAP at the pillory. This has no effect.
  • YAP and RAP in the temple of Effe at the same time to learn that they counter each other.
  • RAP at the service in the temple of Effe. The words are nonsense.
  • YAP the rat in the alleys to get a clue about the bronze dome.
  • RAP the people in the alleys. They already speak your language.
  • YAP Molka. This has no effect as Molka is human.
  • YAP the jaguars in the treasury. They want to eat you.
  • YAP outside the PUR tower to hear "come join us" from inside.
  • YAP inside the PUR tower for useless cat gossip.
  • YAP the skunkbears in the NIF tower. They want to eat you but mention the ladder out of the pit.
  • RAP after casting RES on the skeleton in the DOP tower to chat about the DOP tower.
  • RAP in the ZED tower. This has no effect.
  • YAP in the TEL tower. This has no effect.
  • YAP in the NAP tower. This has no effect.
  • YAP in the ROK tower. This has no effect.
  • YAP or RAP while in the pleasher. You are unable to put the wig onto your head while in the pleasher.
  • YAP below the steps to the Throben doors. This has no effect.
  • RAP at the third Throben door. This is not the correct spell to open it.
  • YAP the final Throben door. This is not the correct spell to open it.
  • RAP while fighting Flanker. This has no effect.
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