A ring of green metal that let you cast ZIP. It main uses are to skip annoying encounters or obstacles. However, you cannot teleport through stone.
Location[]
Sorcery![]
- On New Game+ obtained from blind goblin found in the left fork of the Schanker Mines by casting TEL upon him and informing him that his cadre have two weeks remaining.
Sorcery! 3[]
- Sorceress Bria will give it to you in the past if you counter her spells.
- On Bria's skeleton's finger if you resurrect her in the present through the RES spell.
Sorcery! 4[]
- In the flashback to Sorcery! 3, you can obtain the ring from Bria by countering her spells
- In the abandoned tavern cellar
- Free a monk from the temple of Effe's influence, then wear his robe: a ring of green metal will be in the pocket
- In the PUR tower, one of the cats has one on its collar.
Uses[]
Sorcery![]
- ZIP down the slope from the field to the elvins by the river. Note:the only way of having a ring at this point is via cheats.
- ZIP past the elvins pelting you from the trees. Note:the only way of having a ring at this point is via cheats.
- ZIP past the ratbear
- ZIP to avoid the tree Gaza Moon brings down on you
- ZIP to escape Gaza Moon's ZAP
- ZIP to immediately kill the manticore
Sorcery! 2[]
- ZIP to escape the south gate prison
- ZIP to steal from the firemaster's chest without tripping his alarm
- ZIP to escape the flood in the sewers. You will end up in the river.
- ZIP to escape the ship's hold. You will end up in the river.
- ZIP outside the cell in the red eye jail. You will end up trapped in the cell too.
- ZIP to get into Lorag's house
- ZIP at the house in the wastelands to travel to the gardens of Bria and meet Throben
- ZIP to get past the graveyard fence
- ZIP to get past the slime eater in the sewers
- ZIP while attacking Sansas in the sewers. This is identical to a regular attack.
- ZIP to get past the bristle beast
- ZIP to get through the north gate without the spelllines
Sorcery! 3[]
- ZIP at the base of the cliff to get to Elthera's cave
- ZIP to get to the top of the first beacon
- ZIP when Bria casts ZIP on you - for identical effects
- ZIP to get past the fissure with the ruined bridge
- ZIP when attacked by the baddy beetle to avoid falling in the pit
- ZIP to escape the black elf caravan
- ZIP at the buried head. This is not useful.
- ZIP in Manata's pit to reappear just outside the pit
- ZIP after freeing the priest of Throff from the dungeon. You reappear outside with the priest
- ZIP while trapped under the rubble of the temple of Throff to free yourself
- ZIP across the forest pool.
- ZIP to get past the marsh eater
- ZIP to get past Vancass. Unfortunately, he counters it.
- ZIP at the top of the steppes beacon. You will appear at the top of the Horns of Ilkalala - the only way of reaching this location. This is the path to take to achieve a beaconless run.
- ZIP to escape the earth serpent's pit
- ZIP while swimming near some fishermen to teleport onto their boat
- ZIP to escape the water serpent. However, you will lose your boat and now be swimming.
- ZIP at the weakened time serpent.
- ZIP to dodge the roachpig's attacks. You can cast this multiple times. The third attack you dodge will deal 2 damage to the roachpig. The fourth will cause it to flee
Sorcery! 4[]
- ZIP while fighting the hoofborn to escape.
- ZIP on the narrow bridge. You reappear in midair and start falling.
- ZIP while falling into the ravine to reappear on the ground.
- ZIP while on a ledge. You reappear in midair and start falling.
- ZIP after falling from the ledge. The only effect this has is making you fall further.
- ZIP while caught in the landslide. Unfortunately you end up closer; casting ZIP again will get you a small headstart.
- ZIP to deal 3 damage to the troll.
- ZIP in the cellar of the ruined tavern to get back to the ground floor
- ZIP after having woken the crater bat. It will sound the alarm.
- ZIP after being dropped by a birdman. The only effect this has is making you fall further.
- ZIP through the pass
- ZIP through the path to the sidegate
- ZIP if you are executed by falling to reappear behind the guards and escape
- ZIP while listening to the sermon in the temple of Effe to leave
- ZIP when the warehouse captain tries to ZAP you to dodge the spell
- ZIP while fighting the jaguars to reappear in the viewing area above
- ZIP to get into the PUR tower
- ZIP to get out of the PUR tower
- ZIP to get to the other side of the BIG tower
- ZIP to get to the other side of the SUN tower
- ZIP in the DOP tower to reappear outside
- ZIP to get inside the ZED tower
- ZIP in the KID tower. This somehow kills you even though it makes no sense.
- ZIP in the SIX tower to reappear outside
- ZIP to get to the other side of the SAP tower.
- ZIP to cross the FAL tower
- ZIP when your hand is stuck to the ceiling in the FAL tower. This has no effect.
- ZIP in the POP tower. If you have an odd number of gold pieces, you reappear in front of the chest. Otherwise you reappear on a mine.
- ZIP in the HOW tower. This tower is made of stone which you cannot pass through with ZIP.
- ZIP in the pleasher to escape and instead push Naggamenteh into it.
- ZIP in the high cells. This will work even if you lost your backpack as you are wearing the ring. You will reappear in the cell opposite which is unlocked. Alternatively you can cast it twice to reappear back in yuor original cell.
- ZIP at the bottom of the steps to the Throben doors to reappear at the top of them.
- ZIP at the first Throben door. You reappear at the bottom of the steps.
- ZIP at the 3rd Throben door. You reappear a few steps away.
- ZIP after casting TOP to get inside the sorceror's spike
- ZIP in the sorceror's spike prison cell to escape (once the minimite is no longer preventing you from casting spells)